Magikarp Power: Getting to this class is painful, but after getting there you'll be powerful (though, as noted above, less powerful than you'd expect).įrom soldiers to weapon masters, the Swordsmen and Swordswomen of Rune-Midgard are true warriors in all regards.Still not as good as the second class counterparts, but a notch up from just a plain Novice perception. They were capable of unleashing the pain of the Mages' arsenal instantly due to their high cast times aided by investing in Archer dexterity-buffing skills as well as being self-sufficient in healing. The instant-cast Super Novice build, only applicable before Renewal, plays with that perception. Lethal Joke Character: Most players don't see the Super Novice as anything more than a joke at worst and an interesting but weak class at best.Granted the character won't be as powerful as their second class counterparts, but that's the price paid for versatility.
Want a magic-casting, sword-using, stealth-based character who can also open shops? With some finagling of skill points, you can achieve it.
An Adventurer Is You: The Jack-of-all-Trades.Super Novices can reach Base 150 and Job 50 with skills from Second classes (especially from the 2-1 line) and one from High Wizard (Stave Crasher).īeing an "all-in-one" class, the following tropes are unique to the Super Novice. Additionally, Super Novices have their own unique cart, should they choose to get one. Such equipment includes highly effective armor and shields which reduce elemental attacks. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment. Super Novices also lose the luxuries of being a regular Novice, namely, the use of the Play Dead skill and are subject to the EXP penalty upon death with 1 HP upon revival, just like a regular first class. The downside to this freedom of skills is their very low HP and SP. As a result, they are the most versatile among all classes, having "true freedom" in build and skills. Super Novices are a special kind of class which exploits nearly every first class skill.
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It's not entirely clear why you didn't know how to sit down before then. You only learn how to sit down around base level 3.
Once they job change, even if it's to Super Novice, it's greyed out for good. Faking the Dead: Play Dead, a quest skill specific only to their class that is meant to help Novices survive any powerful mobs they happen to come across.It's common in the fandom to give their characters their own features later. Featureless Protagonist: Possibly helped by the sprites' featureless faces, this was to be expected.Once Job Level 10, Novices can change into one of the 6 main first classes or one of the 4 expanded classes. You may also choose which starting Stats to have. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning.